Strip Club Tycoon - Casual Game
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Early Access Update #3 05/01/2021 10:05 PM The global launch of Jo Fella’s Gentlemen’s Club is imminent but we couldn’t pass up the chance to release version “.69” to you Early Access players (*snicker*).

Over the last two months we’ve collected much data and feedback from our virtual strip club managers. We try our best to prioritize a mix of serious bugs, easy to fix bugs, some gameplay imbalances as well as additional content and polish. So here’s what to expect in version 0.9.69P:

Mini-Games:

The mini-game system (“Interactive Scene”) has been revised with several changes:

-First, mini-games trigger automatically a total of 6 times at key points of the story that unfolds with each level increase.

-Each time the mini-game plays, you have a chance to earn one Notoriety Star for filling up the meter on the left and making them cum!

-On the 6th play, the reward is a completion Photo Scene unlock.

-If you don’t manage to get them to cum, the Interactive Scene will be unlocked and available to play as many times as you want!

-Existing Early Access players who have already passed the trigger levels for these mini-games will find them already unlocked and available to catch up.

Gameplay and economy balancing:

One of the tricky things about free-to-play games is keeping everyone happy, while still being able to pay the rent. We took your feedback, analyzed data and also drew from our own game design backlog and did the following:

-The level-up progression curve has been tuned to progress at a better pace sooner, while not getting too steep at higher levels (eg: 80 and up).

-Addressing a Cash vs Tokens imbalance, all Liquor services now cost Cash to unlock.

-Level-up Cash rewards are also a little higher earlier in the game.

-Fridge liquor inventory can now only be restocked after it has depleted completely.

-Previously, Dancers could be re-assigned to a pole right away, which didn’t make much sense. Now Dancers take a break in the staff room before becoming available for another pole dance or booth visit. And the higher their Energy attribute, the shorter that break is.

Graphics:

-In the Windows download and in the WebGL browser version, graphics have been greatly improved, especially in user interface elements like buttons, menus, title screen and a few other places.

-Scenes now transitions with an animated "wipe" effect.

-Users of wide-screen devices (eg: 20:9 aspect ratio, 21:9 ratio, etc) will notice curtains in the right and left sides of the Daily Wheel Spin and in mini-games. Previously it was just black bars.

Miscellaneous:

-The Achievement “For One Six” has been renamed “Seventeen” and now requires a full staff of 17, not 16. (Players who already completed it under the old requirements will still have it).

-Some text revisions and story enhancements

-Various bug fixes and other tweaks.

As always, join us in our Discord for any help, feedback, or just to hang out: https://discord.gg/AnnTbwpx83
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