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Patch Notes 02.08.2023 08/02/2023 09:08 AM Girl Skills (Tier I to IV)

(This contains explanations of Tier 5 as more tiers are to come later as the feature goes through further development. Please note that tier 5 is not currently available.)

Different skills based on elements



Tiers of Skills are limited based on the upgraded grades and level of the girl:
Tier 1: Grade 1 upgraded, level 10.
Tier 2: Grade 2 upgraded, level 200.
Tier 3: Grade 3 upgraded, level 350.
Tier 4: Grade 4 upgraded, level 500.
Tier 5 (not yet available): Grade 5 upgraded, level 650.


Limited skill points per rarity

The Skills points that can be distributed are limited by rarity.


Skill branches


Big Nodes (Tiers)
- Each Tier needs to be unlocked by the girl having a particular level AND grade upgraded.
For girls with less grades, higher Tiers will be displayed but locked.
For example, a 3-grade girl will have the 5 tiers displayed but the 4th and 5th will be always locked. Info will be available why they are locked.
- If the tier is locked, it is displayed as grayed out.
- The maximum Skill points in previous tiers need to be spent in order to unlock the next tier
- For example, Tier I requires 6 skill points, the player needs to spend 6 skill points in Tier I in order to unlock Tier II.

Small Nodes

Each skill has a maximum level.
When the max level is reached, disable the button to be gray and the text “Maxed” on it.
- Each skill level requires a light bulb (per rarity)
- For each Tier, there are maximum skill points to be distributed between the skills in the tier
For example Tier I has 2 skills each with max level 5, and the maximum skill points for Tier I are 6.
Player A can have each of the two skills at level 3.
Player B can have the first skill at level 1 and the second skill at level 5.

Skills
Tier 1
Income Surge
Node 1: Increase income flat value (X)
Node 2: Increase income percentage value (Y%)

Calculation: (base salary + flat increase) * (club bonus + girl bonus)

Tier 2
Stats Boost
Node 1: Increase main stat by X flat value
Node 2: Increase main stat by Y% percentage value
Node 3: Increase second and third stat by A flat value


Tier 3
Trait Bonus
One of Eye color / Hair color / Zodiac sign / SEX Position - % bonus for each girl with the same trait in the team.
Node 1: %Ego
Node 2: %Defense
Node 3: %Attack Damage
- Traits are always contextual, in example if we have a Dominatrix girl with blue eyes she will use Eye Color blue as a trait skill
- A match can be any of color 1 or color 2 for the matched girls

These bonuses stack between the girls with the same Trait
For example, if the player has two Dominatrix girls with Blue eyes, both girls take the bonus from each other. Maximum %Ego is developed on both girls so the total bonus is 1% times two girls in the team = 2% and this is true for both girls so the end bonus is 4% Ego.


Tier 4
Special Passives
These are always available and can stack if multiple girls from the team have them
Node 1: Increase the damage with each attack by X%
Node 2: Decrease opponent defense by X%




Skill bonuses calculation
Tier 1 skills affect the income and there is no effect in battle.
Tier 2 skills give stats directly, so they are applied on everything regarding girl stats like battle, Champions, PoP.
Percentage bonuses from all skills are Cumulative (all percentage battle bonuses are added together and applied at the end).


Skill level-up & Bulbs
Skill light bulbs are per girl rarity.
There are 5 new currencies - one for each rarity.


Common (for ‘common’ and ‘starting’ rarity girls)




Rare


Epic


Legendary


Mythic
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